> For the complete documentation index, see [llms.txt](https://devs.defikingdoms.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://devs.defikingdoms.com/contracts/events/gene-reroll.md).

# Gene Reroll

## Stat Mappings

The Gene Reroll contract uses the following mappings for stats:

{% hint style="warning" %}
Note that the order of these mappings is different from those found on the [HeroCore](/nfts/heroes.md) contract, which uses `[Str, Int, Wis, Lck, Agi, Vit, End, Dex]` as the canonical order for Hero Stats and Stat Growth values. We hope to align these values in the future.
{% endhint %}

```json
{
    0: "Strength",
    1: "Agility",
    2: "Intelligence",
    3: "Wisdom",
    4: "Luck",
    5: "Vitality",
    6: "Endurance",
    7: "Dexterity"
}
```

{% hint style="info" %}
Stat Mappings for Crafting Genes can be found [here](/nfts/heroes.md#crafting).
{% endhint %}

## Contracts

### Addresses

#### DFK Chain

<table><thead><tr><th width="195.33333333333331">Name</th><th>Mainnet</th><th>Testnet</th></tr></thead><tbody><tr><td>DFK Chain</td><td><code>0x4b98f4C73fadA8E9C3f573502713FCebfA5a98AC</code></td><td><code>0xC40d1fBE39EF7dc65B96ADb697a67726Df2E10c4</code></td></tr><tr><td>Klaytn</td><td><code>0xD0E292bAfBB1F691fEAFa7ddE1050EAEa923b2e3</code></td><td><code>0x0c39F60C073c128B1eC90EAc8869B3d6cb8dEAc8</code></td></tr></tbody></table>

### Interfaces

```solidity
interface IGeneReroll {

    event CraftingGenesRerolled(tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) beforeHero, tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) afterHero, bool craftingGenesRerolled);
    event HeroRerollStarted(uint256 indexed heroId);
    event HeroRerolled(uint256 indexed heroId, tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) heroBefore, tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) heroAfter);
    event StatUp(address indexed player, uint256 indexed heroId, uint256 indexed stat, uint8 increase, uint8 updateType);
    event TaintedGenesRerolled(tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) beforeHero, tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) afterHero, uint8[] geneIndex, uint8[] rankType);
    
    function cancelReroll(uint256 _heroId);
    function endRoll(uint256 _heroId);
    function heroToRerollData(uint256) view returns (tuple(uint256 id, tuple(uint256 summonedTime, uint256 nextSummonTime, uint256 summonerId, uint256 assistantId, uint32 summons, uint32 maxSummons) summoningInfo, tuple(uint256 statGenes, uint256 visualGenes, uint8 rarity, bool shiny, uint16 generation, uint32 firstName, uint32 lastName, uint8 shinyStyle, uint8 class, uint8 subClass) info, tuple(uint256 staminaFullAt, uint256 hpFullAt, uint256 mpFullAt, uint16 level, uint64 xp, address currentQuest, uint8 sp, uint8 status) state, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hp, uint16 mp, uint16 stamina) stats, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) primaryStatGrowth, tuple(uint16 strength, uint16 intelligence, uint16 wisdom, uint16 luck, uint16 agility, uint16 vitality, uint16 endurance, uint16 dexterity, uint16 hpSm, uint16 hpRg, uint16 hpLg, uint16 mpSm, uint16 mpRg, uint16 mpLg) secondaryStatGrowth, tuple(uint16 mining, uint16 gardening, uint16 foraging, uint16 fishing) professions) beforeHero, uint256 seedblock, uint256 finishTime, bool rerollStarted);
    function multiEndRoll(uint256[] _heroIds);
    function multiStartRoll(uint256[] _heroIds);
    function startRoll(uint256 _heroId);

}
```

### ABIs

{% file src="/files/3d4ZpvHPYSFrg6aVISmp" %}


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