Influence System

The Influence System is part of the PVP Diamond contract, and is combined with the HeroV4 facet, sharing a contract address.

Contracts

Addresses

Metis

Name
Mainnet
Testnet

PVPDiamond

0xc7681698B14a2381d9f1eD69FC3D27F33965b53B

0xb2bC817C100a6bd60e8bf8a79dBAD607cE9C3cF2

Colosseum Fund

0xA0D026484859B84709749047a0118e3932c5DD92

0x3A1DD2De69AeC241eB6D601F73F29B7FE8a443c4

Interfaces

interface IPVPDiamond {

    // Events
    event BattleRewardsCollected(address indexed player, tuple(address tokenAddress, bool isGasToken)[] rewardTokens, uint256[] totalAmounts, uint256[] rewardCounts);
    event DailyInfluenceRewardCollected(address tokenAddress, uint256 amount, bool isGasToken, uint256 accTokensPerShare, uint256 globalInfluence);
    event FeeAddressAdded(address indexed feeAddress, uint256 indexed feePercent);
    event FeeDeferred(address indexed source, address indexed from, address indexed to, address token, uint256 amount, uint64 timestamp);
    event FeeDisbursed(address indexed source, address indexed from, address indexed to, address token, uint256 amount, uint64 timestamp);
    event FeeLockedBurned(address indexed source, address indexed from, address indexed to, address token, uint256 amount, uint64 timestamp);
    event HeroInfluenceDataSet(uint256 indexed heroId, tuple(uint256 lockExpirationDay, uint256 daysLocked, uint256 influence, uint256 lastXpClaimDay) heroInfluenceData);
    event HeroPledgeRemoved(uint256 indexed heroId, uint256 fee);
    event HeroXpClaimed(uint256 indexed heroId, uint256 xpClaimed);
    event InfluenceRewardCollected(address indexed player, address tokenAddress, uint256 amount, bool isGasToken);
    event PlayerInfluenceDataUpdated(address indexed player, tuple(uint256 totalInfluence, uint256 availableInfluence, uint256 resetWeekNumber, uint256 spectatingBattleId) playerInfluenceData);

    // State-Changing Functions
    function breakPledge(uint256 _heroId);
    function claimBattleRewards();
    function claimHeroXp(uint256 _heroId);
    function claimInfluenceRewards();
    function earlyBreakPledge(uint256 _heroId);
    function multiBreakPledge(uint256[] _heroIds);
    function multiClaimHeroXp(uint256[] _heroIds);
    function multiEarlyBreakPledge(uint256[] _heroIds);
    function multiPledgeHero(uint256[] _heroIds, uint256[] _lockDurations);
    function pledgeHero(uint256 _heroId, uint256 _lockDuration);
    function updateRewards();
    
    // View Functions
    function MAX_DAYS_LOCKED() view returns (uint256);
    function MIN_DAYS_LOCKED() view returns (uint256);
    function getAllPlayerRewards(address _player) view returns (tuple(address tokenAddress, uint256 dayAdded, bool isGasToken)[], uint256[], tuple(tuple(address tokenAddress, bool isGasToken) token, tuple(uint256 rewardAmount, uint256 timeReceived, uint256 battleId, uint8 reason)[] rewardInfo)[]);
    function getCurrentRewards(address _player) view returns (tuple(address tokenAddress, uint256 dayAdded, bool isGasToken)[], uint256[]);
    function getCurrentSpectatorRewards(address _player) view returns (tuple(tuple(address tokenAddress, bool isGasToken) token, tuple(uint256 rewardAmount, uint256 timeReceived, uint256 battleId, uint8 reason)[] rewardInfo)[]);
    function getGlobalInfluence() view returns (uint256);
    function getHeroInfluence(uint256 _heroId, uint256 _lockDuration) view returns (uint256);
    function getHeroInfluenceData(uint256 _heroId) view returns (tuple(uint256 lockExpirationDay, uint256 daysLocked, uint256 influence, uint256 lastXpClaimDay));
    function getHeroScore(uint256 _heroId) view returns (uint256);
    function getPlayerInfluenceData(address _player) view returns (tuple(uint256 totalInfluence, uint256 availableInfluence, uint256 resetWeekNumber, uint256 spectatingBattleId));
    function getPlayerPledgedHeroes(address _player) view returns (uint256[]);
    function getPlayerPledgedHeroesWithIndex(address _player, uint256 _index, uint256 _count) view returns (uint256[]);
    function getWithdrawalFee(uint256 _heroId) view returns (uint256);
    
}

ABIs

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