Heroes
Queries
hero
heroReturns a single Hero according to its id.
hero(id: ID!): Heroheroes
heroesReturns multiple Heroes according to the arguments passed.
heroes(
skip: Int
first: Int
orderBy: HeroOrderBy
orderDirection: OrderDirection
where: HeroFilter
): [Hero]!Object Types
Hero
HeroThe Hero object type contains the following fields:
Basic Information
id:ID- the Hero's ID. Crystalvale Hero IDs are padded by1000000000000(one trillion), and Serendale (Klaytn) IDs are padded by2000000000000(two trillion).numberId:String- deprecated, asidnow sorts asInt.normalizedId:String- the ID that appears in-game without realm padding.owner:Profile- the current owner of the Hero. Heroes held in the Tavern contract will still return the Profile of their owner.previousOwner:Profile- the most immediate recent owner of the Hero. May returnnullif the Hero has not changed wallets since the Perilous Journey.creator:Profile- currently not in use and will returnnullnetwork:String- the current network of the Hero; returnshmy,dfk, orklaoriginRealm:String- the origin realm of the Hero; returnsSER,CRY, orSER2statGenes:String- the encrypted string of the Hero's dominant and recessive stat genesvisualGenes:String- the encrypted string of the Hero's dominant and recessive visual genesrarity:Int- maps from0(Common) to4(Mythic)shiny:Booleangeneration:IntfirstName:Int- parsed by the Hero First Name tables according togenderlastName:Int- parsed by the Hero Last Name tableshinyStyle:Int- ranging from0to13mainClassStr:StringsubClassStr:StringprofessionStr:String
Summoning Details
summonedTime:Int- the Unix timestamp of the Hero's summoningnextSummonTime:Int- the Unix timestamp of the Hero's next available summonsummonerId:Hero- theHeroobject of the Hero's SummonerassistantId:Hero- theHeroobject of the Hero's Assistant Summonersummons:Int- the number of summons used by the HeromaxSummons:Int- the maximum number of summons by the Hero; returns11for Gen0 HeroessummonsRemaining:Int- the number of summons remaining for the Hero; returns11for Gen0 HeroesdarkSummoned:Bool- whether the Hero was Dark Summoned or notdarkSummonLevels:Int- the maximum level a Hero can attain from Dark Summoning level boosts (Default: 1 for Dark Summoned Heroes; 0 for non-DS Heroes)
Hero State
staminaFullAt:Int- the Unix timestamp when the Hero's Stamina will be fullhpFullAt:Int- the Unix timestamp when the Hero's HP will be full; not currently in usempFullAt:Int- the Unix timestamp when the Hero's MP will be full; not currently in uselevel:Intxp:Int- the Hero's current XP toward their next levelcurrentQuest:String- the contract address of the Hero's current questsp:Int- not currently in usestatus:String- not currently in use
Stats and Stat Growth
Hero Stats
strength:Intintelligence:Intwisdom:Intluck:Intagility:Intvitality:Intendurance:Intdexterity:Inthp:Intmp:Intstamina:Int- the Hero's maximum stamina
Primary Stat Growth
Stat Growth, HP Growth, and MP Growth Values are returned as integers representing percentage values to two decimal places of precision (e.g. 1725 is 17.25%). To convert these values to percents represented in decimals, divide by 10000 (ten thousand).
strengthGrowthP:IntintelligenceGrowthP:IntwisdomGrowthP:IntluckGrowthP:IntagilityGrowthP:IntvitalityGrowthP:IntenduranceGrowthP:IntdexterityGrowthP:Int
Secondary Stat Growth
strengthGrowthS:IntintelligenceGrowthS:IntwisdomGrowthS:IntluckGrowthS:IntagilityGrowthS:IntvitalityGrowthS:IntenduranceGrowthS:IntdexterityGrowthS:Int
HP and MP Growth
hpSmGrowth:InthpRgGrowth:InthpLgGrowth:IntmpSmGrowth:IntmpRgGrowth:IntmpLgGrowth:Int
Profession Skills
Profession Skill values are stored as integers and should be divided by 10 to return the value on the back of the Hero card.
mining:Intgardening:Intforaging:Intfishing:Int
Stat Genes
hasValidCraftingGenes:Bool- whether the Hero has valid Crafting Genes (e.g.StatsUnknown1andStatsUnknown2are rolled correctly for crafting)
The API only displays the Hero's dominant genes. Recessive stat genes must be parsed from the Hero's statGenes string.
mainClass:IntsubClass:Intprofession:Intpassive1:Intpassive2:Intactive1:Intactive2:IntstatBoost1:IntstatBoost2:IntstatsUnknown1:Intelement:IntstatsUnknown2:Int
Visual Genes
The API only displays the Hero's dominant genes. Recessive visual genes must be parsed from the Hero's visualGenes string.
gender:IntheadAppendage:IntbackAppendage:Intbackground:InthairStyle:InthairColor:IntvisualUnknown1:InteyeColor:IntskinColor:IntappendageColor:IntbackAppendageColor:IntvisualUnknown2:Int
Auction Details
assistingAuction:Auction- if the Hero is currently placed for Hire, returns the correspondingAuctionassistingPrice:String- if the Hero is currently placed for Hire, returns the Hire price in weisaleAuction:Auction- if the Hero is currently placed for Sale, returns the correspondingAuctionsalePrice:String- if the Hero is currently placed for Sale, returns the Sale price in weiprivateAuctionProfile:Profile- if the Hero is currently placed for Private Sale or Hire, returns the correspondingProfileof the future buyer/renter
Perilous Journey
pjStatus:String- the Perilous Journey status of the Hero; returnsnull,SURVIVED,ON_JOURNEY, orDIEDpjLevel:Int- the Level of the Hero when & if it was sent on the Perilous JourneypjOwner:Profile- theProfileof the player who sent the Hero on the Perilous JourneypjClaimStamp:Int- the Unix timestamp of the Hero's Perilous Journey claim transaction
Examples
Example 1
All Heroes owned by an individual user:
Example 2
All Level 1, Gen0 Heroes currently located on the Harmony network:
Example 3
All Heroes with at least 23 Endurance that died on the Perilous Journey
Example 4
All Paladins currently for Sale that were summoned with a Might Enhancement Stone (assumes that Primary Strength Growth rate is at least 83%), sorted by ascending Sale Price:
Because Auction and PetAuction queries can't filter on subfields of tokenId, use complex Heroes and Pets queries with a salePrice_not: null filter instead.
Example 5
The Top 3 Heroes of each profession ordered by that profession skill, using aliases and fragments:
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