Heroes
Queries
hero
hero
Returns a single Hero according to its id
.
hero(id: ID!): Hero
heroes
heroes
Returns multiple Heroes according to the arguments passed.
heroes(
skip: Int
first: Int
orderBy: HeroOrderBy
orderDirection: OrderDirection
where: HeroFilter
): [Hero]!
Object Types
Hero
Hero
The Hero
object type contains the following fields:
Basic Information
id
:ID
- the Hero's ID. Crystalvale Hero IDs are padded by1000000000000
(one trillion), and Serendale (Klaytn) IDs are padded by2000000000000
(two trillion).numberId
:String
- deprecated, asid
now sorts asInt.
normalizedId
:String
- the ID that appears in-game without realm padding.owner
:Profile
- the current owner of the Hero. Heroes held in the Tavern contract will still return the Profile of their owner.previousOwner
:Profile
- the most immediate recent owner of the Hero. May returnnull
if the Hero has not changed wallets since the Perilous Journey.creator
:Profile
- currently not in use and will returnnull
network
:String
- the current network of the Hero; returnshmy
,dfk
, orkla
originRealm
:String
- the origin realm of the Hero; returnsSER
,CRY
, orSER2
statGenes
:String
- the encrypted string of the Hero's dominant and recessive stat genesvisualGenes
:String
- the encrypted string of the Hero's dominant and recessive visual genesrarity
:Int
- maps from0
(Common) to4
(Mythic)shiny
:Boolean
generation
:Int
firstName
:Int
- parsed by the Hero First Name tables according togender
lastName
:Int
- parsed by the Hero Last Name tableshinyStyle
:Int
- ranging from0
to13
mainClassStr
:String
subClassStr
:String
professionStr
:String
Summoning Details
summonedTime
:Int
- the Unix timestamp of the Hero's summoningnextSummonTime
:Int
- the Unix timestamp of the Hero's next available summonsummonerId
:Hero
- theHero
object of the Hero's SummonerassistantId
:Hero
- theHero
object of the Hero's Assistant Summonersummons
:Int
- the number of summons used by the HeromaxSummons
:Int
- the maximum number of summons by the Hero; returns11
for Gen0 HeroessummonsRemaining
:Int
- the number of summons remaining for the Hero; returns11
for Gen0 HeroesdarkSummoned
:Bool
- whether the Hero was Dark Summoned or notdarkSummonLevels
:Int
- the maximum level a Hero can attain from Dark Summoning level boosts (Default: 1 for Dark Summoned Heroes; 0 for non-DS Heroes)
Hero State
staminaFullAt
:Int
- the Unix timestamp when the Hero's Stamina will be fullhpFullAt
:Int
- the Unix timestamp when the Hero's HP will be full; not currently in usempFullAt
:Int
- the Unix timestamp when the Hero's MP will be full; not currently in uselevel
:Int
xp
:Int
- the Hero's current XP toward their next levelcurrentQuest
:String
- the contract address of the Hero's current questsp
:Int
- not currently in usestatus
:String
- not currently in use
Stats and Stat Growth
Hero Stats
strength
:Int
intelligence
:Int
wisdom
:Int
luck
:Int
agility
:Int
vitality
:Int
endurance
:Int
dexterity
:Int
hp
:Int
mp
:Int
stamina
:Int
- the Hero's maximum stamina
Primary Stat Growth
strengthGrowthP
:Int
intelligenceGrowthP
:Int
wisdomGrowthP
:Int
luckGrowthP
:Int
agilityGrowthP
:Int
vitalityGrowthP
:Int
enduranceGrowthP
:Int
dexterityGrowthP
:Int
Secondary Stat Growth
strengthGrowthS
:Int
intelligenceGrowthS
:Int
wisdomGrowthS
:Int
luckGrowthS
:Int
agilityGrowthS
:Int
vitalityGrowthS
:Int
enduranceGrowthS
:Int
dexterityGrowthS
:Int
HP and MP Growth
hpSmGrowth
:Int
hpRgGrowth
:Int
hpLgGrowth
:Int
mpSmGrowth
:Int
mpRgGrowth
:Int
mpLgGrowth
:Int
Profession Skills
mining
:Int
gardening
:Int
foraging
:Int
fishing
:Int
Stat Genes
hasValidCraftingGenes
:Bool
- whether the Hero has valid Crafting Genes (e.g.StatsUnknown1
andStatsUnknown2
are rolled correctly for crafting)
mainClass
:Int
subClass
:Int
profession
:Int
passive1
:Int
passive2
:Int
active1
:Int
active2
:Int
statBoost1
:Int
statBoost2
:Int
statsUnknown1
:Int
element
:Int
statsUnknown2
:Int
Visual Genes
gender
:Int
headAppendage
:Int
backAppendage
:Int
background
:Int
hairStyle
:Int
hairColor
:Int
visualUnknown1
:Int
eyeColor
:Int
skinColor
:Int
appendageColor
:Int
backAppendageColor
:Int
visualUnknown2
:Int
Auction Details
assistingAuction
:Auction
- if the Hero is currently placed for Hire, returns the correspondingAuction
assistingPrice
:String
- if the Hero is currently placed for Hire, returns the Hire price in weisaleAuction
:Auction
- if the Hero is currently placed for Sale, returns the correspondingAuction
salePrice
:String
- if the Hero is currently placed for Sale, returns the Sale price in weiprivateAuctionProfile
:Profile
- if the Hero is currently placed for Private Sale or Hire, returns the correspondingProfile
of the future buyer/renter
Perilous Journey
pjStatus
:String
- the Perilous Journey status of the Hero; returnsnull
,SURVIVED
,ON_JOURNEY
, orDIED
pjLevel
:Int
- the Level of the Hero when & if it was sent on the Perilous JourneypjOwner
:Profile
- theProfile
of the player who sent the Hero on the Perilous JourneypjClaimStamp
:Int
- the Unix timestamp of the Hero's Perilous Journey claim transaction
Examples
Example 1
All Heroes owned by an individual user:
{
heroes(where: {owner: "0x2E7669F61eA77F02445A015FBdcFe2DE47083E02"}) {
id
mainClass
rarity
}
}
Example 2
All Level 1, Gen0 Heroes currently located on the Harmony network:
{
heroes(where: {generation: 0, level: 1, network: "hmy"}) {
id
mainClass
owner {
name
}
}
}
Example 3
All Heroes with at least 23 Endurance that died on the Perilous Journey
{
heroes(orderBy: endurance, orderDirection: desc, where: {endurance_gte: 23, pjStatus: "DIED"}) {
id
mainClass
endurance
pjStatus
}
}
Example 4
All Paladins currently for Sale that were summoned with a Might Enhancement Stone (assumes that Primary Strength Growth rate is at least 83%), sorted by ascending Sale Price:
{
heroes(orderBy: salePrice, orderDirection: asc, where: {mainClass: "Paladin", strengthGrowthP_gte: 8300, salePrice_not: null}) {
id
rarity
level
strengthGrowthP
statBoost2
salePrice
}
}
Example 5
The Top 3 Heroes of each profession ordered by that profession skill, using aliases and fragments:
query topProfessionHeroes {
foraging: heroes(first: 3, orderBy: foraging, orderDirection: desc) {
...heroDetails
foraging
}
fishing: heroes(first: 3, orderBy: fishing, orderDirection: desc) {
...heroDetails
fishing
}
gardening: heroes(first: 3, orderBy: gardening, orderDirection: desc) {
...heroDetails
gardening
}
mining: heroes(first: 3, orderBy: mining, orderDirection: desc) {
...heroDetails
mining
}
}
fragment heroDetails on Hero {
id
mainClass
rarity
level
owner {
name
}
}
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