The required Accuracy for a Hero to meet the base Physical Accuracy of the weapon (one-decimal precision)
pAccuracyAtRequirement
uint16
The base Accuracy of the weapon when the Hero meets the given accuracyRequirement (one-decimal precision)
pScalarStat1
uint16
Physical damage Scalar Stat mapping (0 = none)
pScalarStat2
uint16
Physical damage Scalar Stat mapping (0 = none)
pScalarStat3
uint16
Physical damage Scalar Stat mapping (0 = none)
pScalarValue1
uint8
The scalar value for pScalarStat1 (one-decimal precision multiplier, e.g. 5 = 0.5x)
pScalarValue2
uint8
The scalar value for pScalarStat2 (one-decimal precision multiplier, e.g. 5 = 0.5x)
pScalarValue3
uint8
The scalar value for pScalarStat3 (one-decimal precision multiplier, e.g. 5 = 0.5x)
pScalarMax1
uint8
The maximum value that can be obtained from the Hero's pScalarStat1 * pScalarValue1
pScalarMax2
uint8
The maximum value that can be obtained from the Hero's pScalarStat2 * pScalarValue2
pScalarMax3
uint8
The maximum value that can be obtained from the Hero's pScalarStat3 * pScalarValue3
uniqueSettings
uint16
Currently unused
speedModifier
uint8
Modifies the Hero's speed by the given percent While wielding the Weapon. Zero-decimal precision with range of -128% to 128%.
Conversion logic is: (1 - 2 * floor(speedModifier / 128)) * (speedModifier % 128).
The weapon details correspond to a two-layer mapping by weaponType and displayId. Most base data can be found on-chain or through the API. Mappings for additional string data are as follows:
{"2": {"1": {"name":"Gore Axe","description":"A formidable axe fashioned from the spine and rib cage of a mighty boar." } },"3": {"1": {"name":"Gore Bow","description":"A crude recurve bow fashioned from the bones of a mighty boar." } },"10": {"1": {"name":"Gore Staff","description":"A long and savage staff fashioned out of several bones bound with tanned leather." },"50000": {"name":"Walking Stick", "description": "A sturdy and perfectly balanced oak walking stick. An essential accessory for lengthy foraging trips or fighting off territorial basilisks."
} },"11": {"1": {"name":"Gore Blade","description":"A blade fashioned from the sharpened rib bone of a massive boar." },"50000": {"name":"Fishing Rod", "description": "A sleek fishing rod designed for two purposes: catching fish and kicking ass. And you already caught all the fish."
} },"12": {"1": {"name":"Eggscalibur","description":"A finely crafted greatsword fashioned from the sturdy, sharpened feathers of a hardened rocboc." } },"13": {"1": {"name":"Demon's Drumstick","description":"A true oddity of craftsmanship that is equally mouth-watering and powerful." } }}
Weapon Bonuses
Weapon Bonus descriptions correspond to the following mappings. The X in each mapping represents the corresponding bonusScalar value.
{ 1:"Gain X% chance to inflict Banish on hit", 2:"Gain X% chance to inflict Bleed on hit", 3:"Gain X% chance to inflict Blind on hit", 4:"Gain X% chance to inflict Burn on hit", 5:"Gain X% chance to inflict Chill on hit", 6:"Gain X% chance to inflict Confuse on hit", 7:"Gain X% chance to inflict Daze on hit", 8:"Gain X% chance to inflict Disarm on hit", 9:"Gain X% chance to inflict Fear on hit", 10:"Gain X% chance to inflict Intimidate on hit", 11:"Gain X% chance to inflict Poison on hit", 12:"Gain X% chance to inflict Pull on hit", 13:"Gain X% chance to inflict Push on hit", 14:"Gain X% chance to inflict Silence on hit", 15:"Gain X% chance to inflict Sleep on hit", 16:"Gain X% chance to inflict Slow on hit", 17:"Gain X% chance to inflict Stun on hit", 18:"Gain X% chance to inflict Taunt on hit", 19:"Gain X% chance to inflict Daze on basic attack when targeting a channeling enemy", 20:"Increase Block chance by +X%", 21:"Increase Spell Block chance by +X%", 22:"Increase Critical Hit damage multiplier by +X", 23:"Increase Critical Hit chance by +X%", 24:"Critical Hits gain X% Lifesteal", 25:"Gain X% Pierce", 26:"Increase Block damage reduction by X%", 27:"Increase Spell Block damage reduction by X%", 28:"Increase Magical Damage dealt and reduce Healing Potency by X% each", 29:"Increase Healing Potency and reduce Magical Damage dealt by X% each", 30:"Decrease Physical and Magical Defense by X% each"}