The required Accuracy for a Hero to meet the base Physical Accuracy of the weapon (one-decimal precision)
pAccuracyAtRequirement
uint16
The base Accuracy of the weapon when the Hero meets the given accuracyRequirement (one-decimal precision)
pScalarStat1
uint16
Physical damage Scalar Stat mapping (0 = none)
pScalarStat2
uint16
Physical damage Scalar Stat mapping (0 = none)
pScalarStat3
uint16
Physical damage Scalar Stat mapping (0 = none)
pScalarValue1
uint8
The scalar value for pScalarStat1 (one-decimal precision multiplier, e.g. 5 = 0.5x)
pScalarValue2
uint8
The scalar value for pScalarStat2 (one-decimal precision multiplier, e.g. 5 = 0.5x)
pScalarValue3
uint8
The scalar value for pScalarStat3 (one-decimal precision multiplier, e.g. 5 = 0.5x)
pScalarMax1
uint8
The maximum value that can be obtained from the Hero's pScalarStat1 * pScalarValue1
pScalarMax2
uint8
The maximum value that can be obtained from the Hero's pScalarStat2 * pScalarValue2
pScalarMax3
uint8
The maximum value that can be obtained from the Hero's pScalarStat3 * pScalarValue3
uniqueSettings
uint16
Currently unused
speedModifier
uint8
Modifies the Hero's speed by the given percent While wielding the Weapon. Zero-decimal precision with range of -128% to 128%.
Conversion logic is: (1 - 2 * floor(speedModifier / 128)) * (speedModifier % 128).
The weapon details correspond to a two-layer mapping by weaponType and displayId. Most base data can be found on-chain or through the API. Mappings for additional string data are as follows:
{
"2": {
"1": {
"name": "Gore Axe",
"description": "A formidable axe fashioned from the spine and rib cage of a mighty boar."
},
"2": {
"name": "Savage Axe",
"description": "A double blade made from battlefield salvage and attached to a bedpost."
},
"3": {
"name": "Bronze Half-Moon Axe",
"description": "A peculiar bronze great-axe that is conveniently shaped for digging graves..."
},
"4": {
"name": "Squire's Halbard",
"description": "A favorite for castle-guards, the giant halberd doubles as a combat deterrant."
},
"50000": {
"name": "Miner's Pickaxe",
"description": "You can pick your friends. You can pick your foes. And with this sturdy weapon, you can even pickaxe your friend's foes!"
}
},
"3": {
"1": {
"name": "Gore Bow",
"description": "A crude recurve bow fashioned from the bones of a mighty boar."
},
"2": {
"name": "Stick 'n String",
"description": "A crude branch-bow with leaves (and berries?) still attached. Blubs beware!"
},
"3": {
"name": "Maple Longbow",
"description": "A stiff bow made of treated maple wood. A bun-hunter's dream!"
},
"4": {
"name": "Squire's Recurve Bow",
"description": "A standard military-issue recurve bow, strung to provide additonal energy on release."
},
"5": {
"name": "Gore Longbow",
"description": "A crude recurve longbow fashioned from the bones of a mighty boar."
}
},
"4": {
"1": {
"name": "Flint Knife",
"description": "Technically a knife, but more accurately a bit of sharp flint attached to a handle with string."
},
"2": {
"name": "Bronze Gladius",
"description": "A bronze small-sword. A popular weapon for gladiators."
},
"3": {
"name": "Squire's Dagger",
"description": "A handy iron dagger designed sturdy for parrying and stabbing."
},
"50000": {
"name": "Gardening Trowel",
"description": "This perfectly balanced gardening trowel has been sharpened to a fine point. Dig a hole and bury your enemies in the dirt!"
}
},
"5": {
"1": {
"name": "Wooden Knuckles",
"description": "Protect your fists with something slightly softer than your fists!"
},
"2": {
"name": "Bronze Caesti",
"description": "Heavy bronze plated gloves reinforced for punching armor."
},
"3": {
"name": "Squire's Gloves",
"description": "Comfortable fitted gloves with sharpened iron knuckle reinforcements."
}
},
"6": {
"1": {
"name": "Driftwood Shillelagh",
"description": "Colloquially known as a bonk-stick, it gets the job done... if the job is bonking."
},
"2": {
"name": "Maple Club",
"description": "A favorite among trolodytes and goblins."
},
"3": {
"name": "Squire's Mace",
"description": "A hard iron mace designed to concuss beasts and men alike."
},
"4": {
"name": "Claw Cudgel",
"description": "The repurposed claw of a lumbering crusted crab. It smells... buttery?"
}
},
"8": {
"1": {
"name": "Sharpened Stick",
"description": "It's a stick. Try not to poke your eye out."
},
"2": {
"name": "Bronze Shortspear",
"description": "A bronze bladed spear that can be easily wielded with a shield."
},
"3": {
"name": "Squire's Light Spear",
"description": "A sharp tipped iron shortspear that is light enough to use with one hand."
}
},
"9": {
"1": {
"name": "Driftwood Pike",
"description": "Someone has sharpened a shabby piece of driftwood for some reason."
},
"2": {
"name": "Bronze Longspear",
"description": "A bronze spear with a triangular blade. Long enough to get the job done."
},
"3": {
"name": "Squire's Heavy Spear",
"description": "An iron longspear that really helps get your point across."
}
},
"10": {
"1": {
"name": "Gore Staff",
"description": "A long and savage staff fashioned out of several bones bound with tanned leather."
},
"2": {
"name": "Gnarled Staff",
"description": "A long knobby tree branch that has been whittled down and taped for comfort."
},
"3": {
"name": "Maple Staff",
"description": "A wooden staff that forks to hold an orb of natural peridot. Great for beginners!"
},
"4": {
"name": "Squire's Staff",
"description": "A sturdy staff with metal embellishments and topped with an amethyst focus."
},
"50000": {
"name": "Walking Stick",
"description": "A sturdy and perfectly balanced oak walking stick. An essential accessory for lengthy foraging trips or fighting off territorial basilisks."
}
},
"11": {
"1": {
"name": "Gore Blade",
"description": "A blade fashioned from the sharpened rib bone of a massive boar."
},
"2": {
"name": "Toy Sword",
"description": "A hastily assembled dull wooden sword. Strikes fear into schoolyard bullies!"
},
"3": {
"name": "Bronze Spatha",
"description": "A broad blade of bronze with a heavy pommel and good balance."
},
"4": {
"name": "Squire's Sword",
"description": "A plain looking iron longsword with a crossguard."
},
"50000": {
"name": "Fishing Rod",
"description": "A sleek fishing rod designed for two purposes: catching fish and kicking ass. And you already caught all the fish."
}
},
"12": {
"1": {
"name": "Eggscalibur",
"description": "A finely crafted greatsword fashioned from the sturdy, sharpened feathers of a hardened rocboc."
},
"2": {
"name": "Igneous Butcher",
"description": "As a joke someone has attached a boulder to a sword hilt. Hard to swing."
},
"3": {
"name": "Bronze Greatsword",
"description": "An extremely heavy bronze blade forged in a single mold, blade and all."
},
"4": {
"name": "Squire's Greatsword",
"description": "A well-crafted iron claymore. The handle is long enough to hold in both hands."
},
"5": {
"name": "Living Blade",
"description": "A massive blade purloined from the remains of a now very dead suit of armor."
}
},
"13": {
"1": {
"name": "Demon's Drumstick",
"description": "A true oddity of craftsmanship that is equally mouth-watering and powerful."
},
"2": {
"name": "Gnarled Wand",
"description": "A suspicious wand. Why do all the nearby trees seem so bare?"
},
"3": {
"name": "Maple Wand",
"description": "A lacquered maple branch fitted with a small peridot for focusing magic."
},
"4": {
"name": "Squire's Wand",
"description": "An amethyst topped wand. It looks sturdy."
}
}
}
Weapon Bonuses
Weapon Bonus descriptions correspond to the following mappings. The X in each mapping represents the corresponding bonusScalar value.
{
1: "Gain X% chance to inflict Banish on hit",
2: "Gain X% chance to inflict Bleed on hit",
3: "Gain X% chance to inflict Blind on hit",
4: "Gain X% chance to inflict Burn on hit",
5: "Gain X% chance to inflict Chill on hit",
6: "Gain X% chance to inflict Confuse on hit",
7: "Gain X% chance to inflict Daze on hit",
8: "Gain X% chance to inflict Disarm on hit",
9: "Gain X% chance to inflict Fear on hit",
10: "Gain X% chance to inflict Intimidate on hit",
11: "Gain X% chance to inflict Poison on hit",
12: "Gain X% chance to inflict Pull on hit",
13: "Gain X% chance to inflict Push on hit",
14: "Gain X% chance to inflict Silence on hit",
15: "Gain X% chance to inflict Sleep on hit",
16: "Gain X% chance to inflict Slow on hit",
17: "Gain X% chance to inflict Stun on hit",
18: "Gain X% chance to inflict Taunt on hit",
19: "Gain X% chance to inflict Daze on basic attack when targeting a channeling enemy",
20: "Increase Block chance by +X%",
21: "Increase Spell Block chance by +X%",
22: "Increase Critical Hit damage multiplier by +X",
23: "Increase Critical Hit chance by +X%",
24: "Critical Hits gain X% Lifesteal",
25: "Gain X% Pierce",
26: "Increase Block damage reduction by X%",
27: "Increase Spell Block damage reduction by X%",
28: "Increase Magical Damage dealt and reduce Healing Potency by X% each",
29: "Increase Healing Potency and reduce Magical Damage dealt by X% each",
30: "Decrease Physical and Magical Defense by X% each",
31: "Decrease Healing Potency by X%",
32: "Increase Magical Damage by X%",
33: "Increase Physical Damage by X%",
34: "Gain X% chance to Retaliate 1 upon receiving damage.",
35: "Gain X% chance to Retaliate 1 upon receiving physical damage.",
36: "Gain X% chance to Retaliate 1 upon receiving magical damage."
}