interface INutritionist {
event BonusTreatsAwarded(address indexed player, uint8 treatType, uint256 quantity);
event PetFed(address indexed fedBy, uint256 petId, uint8 foodType, uint256 hungryAt);
event TreatCrafted(address indexed player, uint8 treatType, uint256 quantity, address item1, address item2);
function craftTreats(tuple(uint8 treatType, uint256 treatQuantity, address item1, address item2)[] _treatData);
function feedPets(tuple(uint256 petId, uint8 treatType)[] _feedData);
function treatInfo(uint8) view returns (address treatAddress, uint256 goldCost, bool isActive);
function treatIngredientRequirements(uint8, address) view returns (uint256);
}
Use the following Treat Types when crafting Pet Treats and feeding Pets.
enum TreatType {
REGULAR,
PREMIUM
}